flectra/doc/howtos/web.rst
2018-02-12 14:21:15 +05:30

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:banner: banners/build_interface_ext.jpg
=============================
Building Interface Extensions
=============================
.. highlight:: javascript
.. default-domain:: js
This guide is about creating modules for Flectra's web client.
To create websites with Flectra, see :doc:`website`; to add business capabilities
or extend existing business systems of Flectra, see :doc:`backend`.
.. warning::
This guide assumes knowledge of:
* Javascript basics and good practices
* jQuery_
* `Underscore.js`_
It also requires :ref:`an installed Flectra <setup/install>`, and Git_.
A Simple Module
===============
Let's start with a simple Flectra module holding basic web component
configuration and letting us test the web framework.
The example module is available online and can be downloaded using the
following command:
.. code-block:: console
$ git clone http://github.com/flectra/petstore
This will create a ``petstore`` folder wherever you executed the command.
You then need to add that folder to Flectra's
:option:`addons path <flectra-bin --addons-path>`, create a new database and
install the ``oepetstore`` module.
If you browse the ``petstore`` folder, you should see the following content:
.. code-block:: text
oepetstore
|-- images
| |-- alligator.jpg
| |-- ball.jpg
| |-- crazy_circle.jpg
| |-- fish.jpg
| `-- mice.jpg
|-- __init__.py
|-- oepetstore.message_of_the_day.csv
|-- __manifest__.py
|-- petstore_data.xml
|-- petstore.py
|-- petstore.xml
`-- static
`-- src
|-- css
| `-- petstore.css
|-- js
| `-- petstore.js
`-- xml
`-- petstore.xml
The module already holds various server customizations. We'll come back to
these later, for now let's focus on the web-related content, in the ``static``
folder.
Files used in the "web" side of an Flectra module must be placed in a ``static``
folder so they are available to a web browser, files outside that folder can
not be fetched by browsers. The ``src/css``, ``src/js`` and ``src/xml``
sub-folders are conventional and not strictly necessary.
``oepetstore/static/css/petstore.css``
Currently empty, will hold the CSS_ for pet store content
``oepetstore/static/xml/petstore.xml``
Mostly empty, will hold :ref:`reference/qweb` templates
``oepetstore/static/js/petstore.js``
The most important (and interesting) part, contains the logic of the
application (or at least its web-browser side) as javascript. It should
currently look like::
flectra.oepetstore = function(instance, local) {
var _t = instance.web._t,
_lt = instance.web._lt;
var QWeb = instance.web.qweb;
local.HomePage = instance.Widget.extend({
start: function() {
console.log("pet store home page loaded");
},
});
instance.web.client_actions.add(
'petstore.homepage', 'instance.oepetstore.HomePage');
}
Which only prints a small message in the browser's console.
The files in the ``static`` folder, need to be defined within the module in order for them to be loaded correctly. Everything in ``src/xml`` is defined in ``__manifest__.py`` while the contents of ``src/css`` and ``src/js`` are defined in ``petstore.xml``, or a similar file.
.. warning::
All JavaScript files are concatenated and :term:`minified` to improve
application load time.
One of the drawback is debugging becomes more difficult as
individual files disappear and the code is made significantly less
readable. It is possible to disable this process by enabling the
"developer mode": log into your Flectra instance (user *admin* password
*admin* by default) open the user menu (in the top-right corner of the
Flectra screen) and select :guilabel:`About Flectra` then :guilabel:`Activate
the developer mode`:
.. image:: web/about_flectra.png
:align: center
.. image:: web/devmode.png
:align: center
This will reload the web client with optimizations disabled, making
development and debugging significantly more comfortable.
.. todo:: qweb files hooked via __manifest__.py, but js and CSS use bundles
Flectra JavaScript Module
======================
Javascript doesn't have built-in modules. As a result variables defined in
different files are all mashed together and may conflict. This has given rise
to various module patterns used to build clean namespaces and limit risks of
naming conflicts.
The Flectra framework uses one such pattern to define modules within web addons,
in order to both namespace code and correctly order its loading.
``oepetstore/static/js/petstore.js`` contains a module declaration::
flectra.oepetstore = function(instance, local) {
local.xxx = ...;
}
In Flectra web, modules are declared as functions set on the global ``flectra``
variable. The function's name must be the same as the addon (in this case
``oepetstore``) so the framework can find it, and automatically initialize it.
When the web client loads your module it will call the root function
and provide two parameters:
* the first parameter is the current instance of the Flectra web client, it gives
access to various capabilities defined by the Flectra (translations,
network services) as well as objects defined by the core or by other
modules.
* the second parameter is your own local namespace automatically created by
the web client. Objects and variables which should be accessible from
outside your module (either because the Flectra web client needs to call them
or because others may want to customize them) should be set inside that
namespace.
Classes
=======
Much as modules, and contrary to most object-oriented languages, javascript
does not build in *classes*\ [#classes]_ although it provides roughly
equivalent (if lower-level and more verbose) mechanisms.
For simplicity and developer-friendliness Flectra web provides a class
system based on John Resig's `Simple JavaScript Inheritance`_.
New classes are defined by calling the :func:`~flectra.web.Class.extend`
method of :class:`flectra.web.Class`::
var MyClass = instance.web.Class.extend({
say_hello: function() {
console.log("hello");
},
});
The :func:`~flectra.web.Class.extend` method takes a dictionary describing
the new class's content (methods and static attributes). In this case, it will
only have a ``say_hello`` method which takes no parameters.
Classes are instantiated using the ``new`` operator::
var my_object = new MyClass();
my_object.say_hello();
// print "hello" in the console
And attributes of the instance can be accessed via ``this``::
var MyClass = instance.web.Class.extend({
say_hello: function() {
console.log("hello", this.name);
},
});
var my_object = new MyClass();
my_object.name = "Bob";
my_object.say_hello();
// print "hello Bob" in the console
Classes can provide an initializer to perform the initial setup of the
instance, by defining an ``init()`` method. The initializer receives the
parameters passed when using the ``new`` operator::
var MyClass = instance.web.Class.extend({
init: function(name) {
this.name = name;
},
say_hello: function() {
console.log("hello", this.name);
},
});
var my_object = new MyClass("Bob");
my_object.say_hello();
// print "hello Bob" in the console
It is also possible to create subclasses from existing (used-defined) classes
by calling :func:`~flectra.web.Class.extend` on the parent class, as is done
to subclass :class:`~flectra.web.Class`::
var MySpanishClass = MyClass.extend({
say_hello: function() {
console.log("hola", this.name);
},
});
var my_object = new MySpanishClass("Bob");
my_object.say_hello();
// print "hola Bob" in the console
When overriding a method using inheritance, you can use ``this._super()`` to
call the original method::
var MySpanishClass = MyClass.extend({
say_hello: function() {
this._super();
console.log("translation in Spanish: hola", this.name);
},
});
var my_object = new MySpanishClass("Bob");
my_object.say_hello();
// print "hello Bob \n translation in Spanish: hola Bob" in the console
.. warning::
``_super`` is not a standard method, it is set on-the-fly to the next
method in the current inheritance chain, if any. It is only defined
during the *synchronous* part of a method call, for use in asynchronous
handlers (after network calls or in ``setTimeout`` callbacks) a reference
to its value should be retained, it should not be accessed via ``this``::
// broken, will generate an error
say_hello: function () {
setTimeout(function () {
this._super();
}.bind(this), 0);
}
// correct
say_hello: function () {
// don't forget .bind()
var _super = this._super.bind(this);
setTimeout(function () {
_super();
}.bind(this), 0);
}
Widgets Basics
==============
The Flectra web client bundles jQuery_ for easy DOM manipulation. It is useful
and provides a better API than standard `W3C DOM`_\ [#dombugs]_, but
insufficient to structure complex applications leading to difficult
maintenance.
Much like object-oriented desktop UI toolkits (e.g. Qt_, Cocoa_ or GTK_),
Flectra Web makes specific components responsible for sections of a page. In
Flectra web, the base for such components is the :class:`~flectra.Widget`
class, a component specialized in handling a page section and displaying
information for the user.
Your First Widget
-----------------
The initial demonstration module already provides a basic widget::
local.HomePage = instance.Widget.extend({
start: function() {
console.log("pet store home page loaded");
},
});
It extends :class:`~flectra.Widget` and overrides the standard method
:func:`~flectra.Widget.start`, which — much like the previous ``MyClass``
— does little for now.
This line at the end of the file::
instance.web.client_actions.add(
'petstore.homepage', 'instance.oepetstore.HomePage');
registers our basic widget as a client action. Client actions will be
explained later, for now this is just what allows our widget to
be called and displayed when we select the
:menuselection:`Pet Store --> Pet Store --> Home Page` menu.
.. warning::
because the widget will be called from outside our module, the web client
needs its "fully qualified" name, not the local version.
Display Content
---------------
Widgets have a number of methods and features, but the basics are simple:
* set up a widget
* format the widget's data
* display the widget
The ``HomePage`` widget already has a :func:`~flectra.Widget.start`
method. That method is part of the normal widget lifecycle and automatically
called once the widget is inserted in the page. We can use it to display some
content.
All widgets have a :attr:`~flectra.Widget.$el` which represents the
section of page they're in charge of (as a jQuery_ object). Widget content
should be inserted there. By default, :attr:`~flectra.Widget.$el` is an
empty ``<div>`` element.
A ``<div>`` element is usually invisible to the user if it has no content (or
without specific styles giving it a size) which is why nothing is displayed
on the page when ``HomePage`` is launched.
Let's add some content to the widget's root element, using jQuery::
local.HomePage = instance.Widget.extend({
start: function() {
this.$el.append("<div>Hello dear Flectra user!</div>");
},
});
That message will now appear when you open :menuselection:`Pet Store
--> Pet Store --> Home Page`
.. note::
to refresh the javascript code loaded in Flectra Web, you will need to reload
the page. There is no need to restart the Flectra server.
The ``HomePage`` widget is used by Flectra Web and managed automatically.
To learn how to use a widget "from scratch" let's create a new one::
local.GreetingsWidget = instance.Widget.extend({
start: function() {
this.$el.append("<div>We are so happy to see you again in this menu!</div>");
},
});
We can now add our ``GreetingsWidget`` to the ``HomePage`` by using the
``GreetingsWidget``'s :func:`~flectra.Widget.appendTo` method::
local.HomePage = instance.Widget.extend({
start: function() {
this.$el.append("<div>Hello dear Flectra user!</div>");
var greeting = new local.GreetingsWidget(this);
return greeting.appendTo(this.$el);
},
});
* ``HomePage`` first adds its own content to its DOM root
* ``HomePage`` then instantiates ``GreetingsWidget``
* Finally it tells ``GreetingsWidget`` where to insert itself, delegating part
of its :attr:`~flectra.Widget.$el` to the ``GreetingsWidget``.
When the :func:`~flectra.Widget.appendTo` method is called, it asks the
widget to insert itself at the specified position and to display its content.
The :func:`~flectra.Widget.start` method will be called during the call
to :func:`~flectra.Widget.appendTo`.
To see what happens under the displayed interface, we will use the browser's
DOM Explorer. But first let's alter our widgets slightly so we can more easily
find where they are, by :attr:`adding a class to their root elements
<flectra.Widget.className>`::
local.HomePage = instance.Widget.extend({
className: 'oe_petstore_homepage',
...
});
local.GreetingsWidget = instance.Widget.extend({
className: 'oe_petstore_greetings',
...
});
If you can find the relevant section of the DOM (right-click on the text
then :guilabel:`Inspect Element`), it should look like this:
.. code-block:: html
<div class="oe_petstore_homepage">
<div>Hello dear Flectra user!</div>
<div class="oe_petstore_greetings">
<div>We are so happy to see you again in this menu!</div>
</div>
</div>
Which clearly shows the two ``<div>`` elements automatically created by
:class:`~flectra.Widget`, because we added some classes on them.
We can also see the two message-holding divs we added ourselves
Finally, note the ``<div class="oe_petstore_greetings">`` element which
represents the ``GreetingsWidget`` instance is *inside* the
``<div class="oe_petstore_homepage">`` which represents the ``HomePage``
instance, since we appended
Widget Parents and Children
---------------------------
In the previous part, we instantiated a widget using this syntax::
new local.GreetingsWidget(this);
The first argument is ``this``, which in that case was a ``HomePage``
instance. This tells the widget being created which other widget is its
*parent*.
As we've seen, widgets are usually inserted in the DOM by another widget and
*inside* that other widget's root element. This means most widgets are "part"
of another widget, and exist on behalf of it. We call the container the
*parent*, and the contained widget the *child*.
Due to multiple technical and conceptual reasons, it is necessary for a widget
to know who is its parent and who are its children.
:func:`~flectra.Widget.getParent`
can be used to get the parent of a widget::
local.GreetingsWidget = instance.Widget.extend({
start: function() {
console.log(this.getParent().$el );
// will print "div.oe_petstore_homepage" in the console
},
});
:func:`~flectra.Widget.getChildren`
can be used to get a list of its children::
local.HomePage = instance.Widget.extend({
start: function() {
var greeting = new local.GreetingsWidget(this);
greeting.appendTo(this.$el);
console.log(this.getChildren()[0].$el);
// will print "div.oe_petstore_greetings" in the console
},
});
When overriding the :func:`~flectra.Widget.init` method of a widget it is
*of the utmost importance* to pass the parent to the ``this._super()`` call,
otherwise the relation will not be set up correctly::
local.GreetingsWidget = instance.Widget.extend({
init: function(parent, name) {
this._super(parent);
this.name = name;
},
});
Finally, if a widget does not have a parent (e.g. because it's the root
widget of the application), ``null`` can be provided as parent::
new local.GreetingsWidget(null);
Destroying Widgets
------------------
If you can display content to your users, you should also be able to erase
it. This is done via the :func:`~flectra.Widget.destroy` method::
greeting.destroy();
When a widget is destroyed it will first call
:func:`~flectra.Widget.destroy` on all its children. Then it erases itself
from the DOM. If you have set up permanent structures in
:func:`~flectra.Widget.init` or :func:`~flectra.Widget.start` which
must be explicitly cleaned up (because the garbage collector will not handle
them), you can override :func:`~flectra.Widget.destroy`.
.. danger::
when overriding :func:`~flectra.Widget.destroy`, ``_super()``
*must always* be called otherwise the widget and its children are not
correctly cleaned up leaving possible memory leaks and "phantom events",
even if no error is displayed
The QWeb Template Engine
========================
In the previous section we added content to our widgets by directly
manipulating (and adding to) their DOM::
this.$el.append("<div>Hello dear Flectra user!</div>");
This allows generating and displaying any type of content, but gets unwieldy
when generating significant amounts of DOM (lots of duplication, quoting
issues, ...)
As many other environments, Flectra's solution is to use a `template engine`_.
Flectra's template engine is called :ref:`reference/qweb`.
QWeb is an XML-based templating language, similar to `Genshi
<http://en.wikipedia.org/wiki/Genshi_(templating_language)>`_, `Thymeleaf
<http://en.wikipedia.org/wiki/Thymeleaf>`_ or `Facelets
<http://en.wikipedia.org/wiki/Facelets>`_. It has the following
characteristics:
* It's implemented fully in JavaScript and rendered in the browser
* Each template file (XML files) contains multiple templates
* It has special support in Flectra Web's :class:`~flectra.Widget`, though it
can be used outside of Flectra's web client (and it's possible to use
:class:`~flectra.Widget` without relying on QWeb)
.. note::
The rationale behind using QWeb instead of existing javascript template
engines is the extensibility of pre-existing (third-party) templates, much
like Flectra :ref:`views <reference/views>`.
Most javascript template engines are text-based which precludes easy
structural extensibility where an XML-based templating engine can be
generically altered using e.g. XPath or CSS and a tree-alteration DSL (or
even just XSLT). This flexibility and extensibility is a core
characteristic of Flectra, and losing it was considered unacceptable.
Using QWeb
----------
First let's define a simple QWeb template in the almost-empty
``oepetstore/static/src/xml/petstore.xml`` file:
.. code-block:: xml
<?xml version="1.0" encoding="UTF-8"?>
<templates xml:space="preserve">
<t t-name="HomePageTemplate">
<div style="background-color: red;">This is some simple HTML</div>
</t>
</templates>
Now we can use this template inside of the ``HomePage`` widget. Using the
``QWeb`` loader variable defined at the top of the page, we can call to the
template defined in the XML file::
local.HomePage = instance.Widget.extend({
start: function() {
this.$el.append(QWeb.render("HomePageTemplate"));
},
});
:func:`QWeb.render` looks for the specified template, renders it to a string
and returns the result.
However, because :class:`~flectra.Widget` has special integration for QWeb
the template can be set directly on the widget via its
:attr:`~flectra.Widget.template` attribute::
local.HomePage = instance.Widget.extend({
template: "HomePageTemplate",
start: function() {
...
},
});
Although the result looks similar, there are two differences between these
usages:
* with the second version, the template is rendered right before
:func:`~flectra.Widget.start` is called
* in the first version the template's content is added to the widget's root
element, whereas in the second version the template's root element is
directly *set as* the widget's root element. Which is why the "greetings"
sub-widget also gets a red background
.. warning::
templates should have a single non-``t`` root element, especially if
they're set as a widget's :attr:`~flectra.Widget.template`. If there are
multiple "root elements", results are undefined (usually only the first
root element will be used and the others will be ignored)
QWeb Context
''''''''''''
QWeb templates can be given data and can contain basic display logic.
For explicit calls to :func:`QWeb.render`, the template data is passed as
second parameter::
QWeb.render("HomePageTemplate", {name: "Klaus"});
with the template modified to:
.. code-block:: xml
<t t-name="HomePageTemplate">
<div>Hello <t t-esc="name"/></div>
</t>
will result in:
.. code-block:: html
<div>Hello Klaus</div>
When using :class:`~flectra.Widget`'s integration it is not possible to
provide additional data to the template. The template will be given a single
``widget`` context variable, referencing the widget being rendered right
before :func:`~flectra.Widget.start` is called (the widget's state will
essentially be that set up by :func:`~flectra.Widget.init`):
.. code-block:: xml
<t t-name="HomePageTemplate">
<div>Hello <t t-esc="widget.name"/></div>
</t>
::
local.HomePage = instance.Widget.extend({
template: "HomePageTemplate",
init: function(parent) {
this._super(parent);
this.name = "Mordecai";
},
start: function() {
},
});
Result:
.. code-block:: html
<div>Hello Mordecai</div>
Template Declaration
''''''''''''''''''''
We've seen how to *render* QWeb templates, let's now see the syntax of
the templates themselves.
A QWeb template is composed of regular XML mixed with QWeb *directives*. A
QWeb directive is declared with XML attributes starting with ``t-``.
The most basic directive is ``t-name``, used to declare new templates in
a template file:
.. code-block:: xml
<templates>
<t t-name="HomePageTemplate">
<div>This is some simple HTML</div>
</t>
</templates>
``t-name`` takes the name of the template being defined, and declares that
it can be called using :func:`QWeb.render`. It can only be used at the
top-level of a template file.
Escaping
''''''''
The ``t-esc`` directive can be used to output text:
.. code-block:: xml
<div>Hello <t t-esc="name"/></div>
It takes a Javascript expression which is evaluated, the result of the
expression is then HTML-escaped and inserted in the document. Since it's an
expression it's possible to provide just a variable name as above, or a more
complex expression like a computation:
.. code-block:: xml
<div><t t-esc="3+5"/></div>
or method calls:
.. code-block:: xml
<div><t t-esc="name.toUpperCase()"/></div>
Outputting HTML
'''''''''''''''
To inject HTML in the page being rendered, use ``t-raw``. Like ``t-esc`` it
takes an arbitrary Javascript expression as parameter, but it does not
perform an HTML-escape step.
.. code-block:: xml
<div><t t-raw="name.link(user_account)"/></div>
.. danger::
``t-raw`` *must not* be used on any data which may contain non-escaped
user-provided content as this leads to `cross-site scripting`_
vulnerabilities
Conditionals
''''''''''''
QWeb can have conditional blocks using ``t-if``. The directive takes an
arbitrary expression, if the expression is falsy (``false``, ``null``, ``0``
or an empty string) the whole block is suppressed, otherwise it is displayed.
.. code-block:: xml
<div>
<t t-if="true == true">
true is true
</t>
<t t-if="true == false">
true is not true
</t>
</div>
.. note::
QWeb doesn't have an "else" structure, use a second ``t-if`` with the
original condition inverted. You may want to store the condition in a
local variable if it's a complex or expensive expression.
Iteration
'''''''''
To iterate on a list, use ``t-foreach`` and ``t-as``. ``t-foreach`` takes an
expression returning a list to iterate on ``t-as`` takes a variable name to
bind to each item during iteration.
.. code-block:: xml
<div>
<t t-foreach="names" t-as="name">
<div>
Hello <t t-esc="name"/>
</div>
</t>
</div>
.. note:: ``t-foreach`` can also be used with numbers and objects
(dictionaries)
Defining attributes
'''''''''''''''''''
QWeb provides two related directives to define computed attributes:
:samp:`t-att-{name}` and :samp:`t-attf-{name}`. In either case, *name* is the
name of the attribute to create (e.g. ``t-att-id`` defines the attribute
``id`` after rendering).
``t-att-`` takes a javascript expression whose result is set as the
attribute's value, it is most useful if all of the attribute's value is
computed:
.. code-block:: xml
<div>
Input your name:
<input type="text" t-att-value="defaultName"/>
</div>
``t-attf-`` takes a *format string*. A format string is literal text with
interpolation blocks inside, an interpolation block is a javascript
expression between ``{{`` and ``}}``, which will be replaced by the result
of the expression. It is most useful for attributes which are partially
literal and partially computed such as a class:
.. code-block:: xml
<div t-attf-class="container {{ left ? 'text-left' : '' }} {{ extra_class }}">
insert content here
</div>
Calling other templates
'''''''''''''''''''''''
Templates can be split into sub-templates (for simplicity, maintainability,
reusability or to avoid excessive markup nesting).
This is done using the ``t-call`` directive, which takes the name of the
template to render:
.. code-block:: xml
<t t-name="A">
<div class="i-am-a">
<t t-call="B"/>
</div>
</t>
<t t-name="B">
<div class="i-am-b"/>
</t>
rendering the ``A`` template will result in:
.. code-block:: xml
<div class="i-am-a">
<div class="i-am-b"/>
</div>
Sub-templates inherit the rendering context of their caller.
To Learn More About QWeb
''''''''''''''''''''''''
For a QWeb reference, see :ref:`reference/qweb`.
Exercise
''''''''
.. exercise:: Usage of QWeb in Widgets
Create a widget whose constructor takes two parameters aside from
``parent``: ``product_names`` and ``color``.
* ``product_names`` should an array of strings, each one the name of a
product
* ``color`` is a string containing a color in CSS color format (ie:
``#000000`` for black).
The widget should display the given product names one under the other,
each one in a separate box with a background color with the value of
``color`` and a border. You should use QWeb to render the HTML. Any
necessary CSS should be in ``oepetstore/static/src/css/petstore.css``.
Use the widget in ``HomePage`` with half a dozen products.
.. only:: solutions
::
flectra.oepetstore = function(instance, local) {
var _t = instance.web._t,
_lt = instance.web._lt;
var QWeb = instance.web.qweb;
local.HomePage = instance.Widget.extend({
start: function() {
var products = new local.ProductsWidget(
this, ["cpu", "mouse", "keyboard", "graphic card", "screen"], "#00FF00");
products.appendTo(this.$el);
},
});
local.ProductsWidget = instance.Widget.extend({
template: "ProductsWidget",
init: function(parent, products, color) {
this._super(parent);
this.products = products;
this.color = color;
},
});
instance.web.client_actions.add(
'petstore.homepage', 'instance.oepetstore.HomePage');
}
.. code-block:: xml
<?xml version="1.0" encoding="UTF-8"?>
<templates xml:space="preserve">
<t t-name="ProductsWidget">
<div>
<t t-foreach="widget.products" t-as="product">
<span class="oe_products_item"
t-attf-style="background-color: {{ widget.color }};">
<t t-esc="product"/>
</span>
<br/>
</t>
</div>
</t>
</templates>
.. code-block:: css
.oe_products_item {
display: inline-block;
padding: 3px;
margin: 5px;
border: 1px solid black;
border-radius: 3px;
}
.. image:: web/qweb.*
:align: center
:width: 70%
Widget Helpers
==============
``Widget``'s jQuery Selector
----------------------------
Selecting DOM elements within a widget can be performed by calling the
``find()`` method on the widget's DOM root::
this.$el.find("input.my_input")...
But because it's a common operation, :class:`~flectra.Widget` provides an
equivalent shortcut through the :func:`~flectra.Widget.$` method::
local.MyWidget = instance.Widget.extend({
start: function() {
this.$("input.my_input")...
},
});
.. warning::
The global jQuery function ``$()`` should *never* be used unless it is
absolutely necessary: selection on a widget's root are scoped to the
widget and local to it, but selections with ``$()`` are global to the
page/application and may match parts of other widgets and views, leading
to odd or dangerous side-effects. Since a widget should generally act
only on the DOM section it owns, there is no cause for global selection.
Easier DOM Events Binding
-------------------------
We have previously bound DOM events using normal jQuery event handlers (e.g.
``.click()`` or ``.change()``) on widget elements::
local.MyWidget = instance.Widget.extend({
start: function() {
var self = this;
this.$(".my_button").click(function() {
self.button_clicked();
});
},
button_clicked: function() {
..
},
});
While this works it has a few issues:
1. it is rather verbose
2. it does not support replacing the widget's root element at runtime as
the binding is only performed when ``start()`` is run (during widget
initialization)
3. it requires dealing with ``this``-binding issues
Widgets thus provide a shortcut to DOM event binding via
:attr:`~flectra.Widget.events`::
local.MyWidget = instance.Widget.extend({
events: {
"click .my_button": "button_clicked",
},
button_clicked: function() {
..
}
});
:attr:`~flectra.Widget.events` is an object (mapping) of an event to the
function or method to call when the event is triggered:
* the key is an event name, possibly refined with a CSS selector in which
case only if the event happens on a selected sub-element will the function
or method run: ``click`` will handle all clicks within the widget, but
``click .my_button`` will only handle clicks in elements bearing the
``my_button`` class
* the value is the action to perform when the event is triggered
It can be either a function::
events: {
'click': function (e) { /* code here */ }
}
or the name of a method on the object (see example above).
In either case, the ``this`` is the widget instance and the handler is given
a single parameter, the `jQuery event object`_ for the event.
Widget Events and Properties
============================
Events
------
Widgets provide an event system (separate from the DOM/jQuery event system
described above): a widget can fire events on itself, and other widgets (or
itself) can bind themselves and listen for these events::
local.ConfirmWidget = instance.Widget.extend({
events: {
'click button.ok_button': function () {
this.trigger('user_chose', true);
},
'click button.cancel_button': function () {
this.trigger('user_chose', false);
}
},
start: function() {
this.$el.append("<div>Are you sure you want to perform this action?</div>" +
"<button class='ok_button'>Ok</button>" +
"<button class='cancel_button'>Cancel</button>");
},
});
This widget acts as a facade, transforming user input (through DOM events)
into a documentable internal event to which parent widgets can bind
themselves.
:func:`~flectra.Widget.trigger` takes the name of the event to trigger as
its first (mandatory) argument, any further arguments are treated as event
data and passed directly to listeners.
We can then set up a parent event instantiating our generic widget and
listening to the ``user_chose`` event using :func:`~flectra.Widget.on`::
local.HomePage = instance.Widget.extend({
start: function() {
var widget = new local.ConfirmWidget(this);
widget.on("user_chose", this, this.user_chose);
widget.appendTo(this.$el);
},
user_chose: function(confirm) {
if (confirm) {
console.log("The user agreed to continue");
} else {
console.log("The user refused to continue");
}
},
});
:func:`~flectra.Widget.on` binds a function to be called when the
event identified by ``event_name`` is. The ``func`` argument is the
function to call and ``object`` is the object to which that function is
related if it is a method. The bound function will be called with the
additional arguments of :func:`~flectra.Widget.trigger` if it has
any. Example::
start: function() {
var widget = ...
widget.on("my_event", this, this.my_event_triggered);
widget.trigger("my_event", 1, 2, 3);
},
my_event_triggered: function(a, b, c) {
console.log(a, b, c);
// will print "1 2 3"
}
.. note::
Triggering events on an other widget is generally a bad idea. The main
exception to that rule is ``flectra.web.bus`` which exists specifically
to broadcasts evens in which any widget could be interested throughout
the Flectra web application.
Properties
----------
Properties are very similar to normal object attributes in that they allow
storing data on a widget instance, however they have the additional feature
that they trigger events when set::
start: function() {
this.widget = ...
this.widget.on("change:name", this, this.name_changed);
this.widget.set("name", "Nicolas");
},
name_changed: function() {
console.log("The new value of the property 'name' is", this.widget.get("name"));
}
* :func:`~flectra.Widget.set` sets the value of a property and triggers
:samp:`change:{propname}` (where *propname* is the property name passed as
first parameter to :func:`~flectra.Widget.set`) and ``change``
* :func:`~flectra.Widget.get` retrieves the value of a property.
Exercise
--------
.. exercise:: Widget Properties and Events
Create a widget ``ColorInputWidget`` that will display 3 ``<input
type="text">``. Each of these ``<input>`` is dedicated to type a
hexadecimal number from 00 to FF. When any of these ``<input>`` is
modified by the user the widget must query the content of the three
``<input>``, concatenate their values to have a complete CSS color code
(ie: ``#00FF00``) and put the result in a property named ``color``. Please
note the jQuery ``change()`` event that you can bind on any HTML
``<input>`` element and the ``val()`` method that can query the current
value of that ``<input>`` could be useful to you for this exercise.
Then, modify the ``HomePage`` widget to instantiate ``ColorInputWidget``
and display it. The ``HomePage`` widget should also display an empty
rectangle. That rectangle must always, at any moment, have the same
background color as the color in the ``color`` property of the
``ColorInputWidget`` instance.
Use QWeb to generate all HTML.
.. only:: solutions
::
flectra.oepetstore = function(instance, local) {
var _t = instance.web._t,
_lt = instance.web._lt;
var QWeb = instance.web.qweb;
local.ColorInputWidget = instance.Widget.extend({
template: "ColorInputWidget",
events: {
'change input': 'input_changed'
},
start: function() {
this.input_changed();
return this._super();
},
input_changed: function() {
var color = [
"#",
this.$(".oe_color_red").val(),
this.$(".oe_color_green").val(),
this.$(".oe_color_blue").val()
].join('');
this.set("color", color);
},
});
local.HomePage = instance.Widget.extend({
template: "HomePage",
start: function() {
this.colorInput = new local.ColorInputWidget(this);
this.colorInput.on("change:color", this, this.color_changed);
return this.colorInput.appendTo(this.$el);
},
color_changed: function() {
this.$(".oe_color_div").css("background-color", this.colorInput.get("color"));
},
});
instance.web.client_actions.add('petstore.homepage', 'instance.oepetstore.HomePage');
}
.. code-block:: xml
<?xml version="1.0" encoding="UTF-8"?>
<templates xml:space="preserve">
<t t-name="ColorInputWidget">
<div>
Red: <input type="text" class="oe_color_red" value="00"></input><br />
Green: <input type="text" class="oe_color_green" value="00"></input><br />
Blue: <input type="text" class="oe_color_blue" value="00"></input><br />
</div>
</t>
<t t-name="HomePage">
<div>
<div class="oe_color_div"></div>
</div>
</t>
</templates>
.. code-block:: css
.oe_color_div {
width: 100px;
height: 100px;
margin: 10px;
}
Modify existing widgets and classes
===================================
The class system of the Flectra web framework allows direct modification of
existing classes using the :func:`~flectra.web.Class.include` method::
var TestClass = instance.web.Class.extend({
testMethod: function() {
return "hello";
},
});
TestClass.include({
testMethod: function() {
return this._super() + " world";
},
});
console.log(new TestClass().testMethod());
// will print "hello world"
This system is similar to the inheritance mechanism, except it will alter the
target class in-place instead of creating a new class.
In that case, ``this._super()`` will call the original implementation of a
method being replaced/redefined. If the class already had sub-classes, all
calls to ``this._super()`` in sub-classes will call the new implementations
defined in the call to :func:`~flectra.web.Class.include`. This will also work
if some instances of the class (or of any of its sub-classes) were created
prior to the call to :func:`~flectra.Widget.include`.
Translations
============
The process to translate text in Python and JavaScript code is very
similar. You could have noticed these lines at the beginning of the
``petstore.js`` file::
var _t = instance.web._t,
_lt = instance.web._lt;
These lines are simply used to import the translation functions in the current
JavaScript module. They are used thus::
this.$el.text(_t("Hello user!"));
In Flectra, translations files are automatically generated by scanning the source
code. All piece of code that calls a certain function are detected and their
content is added to a translation file that will then be sent to the
translators. In Python, the function is ``_()``. In JavaScript the function is
:func:`~flectra.web._t` (and also :func:`~flectra.web._lt`).
``_t()`` will return the translation defined for the text it is given. If no
translation is defined for that text, it will return the original text as-is.
.. note::
To inject user-provided values in translatable strings, it is recommended
to use `_.str.sprintf
<http://gabceb.github.io/underscore.string.site/#sprintf>`_ with named
arguments *after* the translation::
this.$el.text(_.str.sprintf(
_t("Hello, %(user)s!"), {
user: "Ed"
}));
This makes translatable strings more readable to translators, and gives
them more flexibility to reorder or ignore parameters.
:func:`~flectra.web._lt` ("lazy translate") is similar but somewhat more
complex: instead of translating its parameter immediately, it returns
an object which, when converted to a string, will perform the translation.
It is used to define translatable terms before the translations system is
initialized, for class attributes for instance (as modules are loaded before
the user's language is configured and translations are downloaded).
Communication with the Flectra Server
==================================
Contacting Models
-----------------
Most operations with Flectra involve communicating with *models* implementing
business concern, these models will then (potentially) interact with some
storage engine (usually PostgreSQL_).
Although jQuery_ provides a `$.ajax`_ function for network interactions,
communicating with Flectra requires additional metadata whose setup before every
call would be verbose and error-prone. As a result, Flectra web provides
higher-level communication primitives.
To demonstrate this, the file ``petstore.py`` already contains a small model
with a sample method:
.. code-block:: python
class message_of_the_day(models.Model):
_name = "oepetstore.message_of_the_day"
@api.model
def my_method(self):
return {"hello": "world"}
message = fields.Text(),
color = fields.Char(size=20),
This declares a model with two fields, and a method ``my_method()`` which
returns a literal dictionary.
Here is a sample widget that calls ``my_method()`` and displays the result::
local.HomePage = instance.Widget.extend({
start: function() {
var self = this;
var model = new instance.web.Model("oepetstore.message_of_the_day");
model.call("my_method", {context: new instance.web.CompoundContext()}).then(function(result) {
self.$el.append("<div>Hello " + result["hello"] + "</div>");
// will show "Hello world" to the user
});
},
});
The class used to call Flectra models is :class:`flectra.Model`. It is
instantiated with the Flectra model's name as first parameter
(``oepetstore.message_of_the_day`` here).
:func:`~flectra.web.Model.call` can be used to call any (public) method of an
Flectra model. It takes the following positional arguments:
``name``
The name of the method to call, ``my_method`` here
``args``
an array of `positional arguments`_ to provide to the method. Because the
example has no positional argument to provide, the ``args`` parameter is not
provided.
Here is an other example with positional arguments:
.. code-block:: python
@api.model
def my_method2(self, a, b, c): ...
.. code-block:: javascript
model.call("my_method", [1, 2, 3], ...
// with this a=1, b=2 and c=3
``kwargs``
a mapping of `keyword arguments`_ to pass. The example provides a single
named argument ``context``.
.. code-block:: python
@api.model
def my_method2(self, a, b, c): ...
.. code-block:: javascript
model.call("my_method", [], {a: 1, b: 2, c: 3, ...
// with this a=1, b=2 and c=3
:func:`~flectra.Widget.call` returns a deferred resolved with the value
returned by the model's method as first argument.
CompoundContext
---------------
The previous section used a ``context`` argument which was not explained in
the method call::
model.call("my_method", {context: new instance.web.CompoundContext()})
The context is like a "magic" argument that the web client will always give to
the server when calling a method. The context is a dictionary containing
multiple keys. One of the most important key is the language of the user, used
by the server to translate all the messages of the application. Another one is
the time zone of the user, used to compute correctly dates and times if Flectra
is used by people in different countries.
The ``argument`` is necessary in all methods, otherwise bad things could
happen (such as the application not being translated correctly). That's why,
when you call a model's method, you should always provide that argument. The
solution to achieve that is to use :class:`flectra.web.CompoundContext`.
:class:`~flectra.web.CompoundContext` is a class used to pass the user's
context (with language, time zone, etc...) to the server as well as adding new
keys to the context (some models' methods use arbitrary keys added to the
context). It is created by giving to its constructor any number of
dictionaries or other :class:`~flectra.web.CompoundContext` instances. It will
merge all those contexts before sending them to the server.
.. code-block:: javascript
model.call("my_method", {context: new instance.web.CompoundContext({'new_key': 'key_value'})})
.. code-block:: python
@api.model
def my_method(self):
print self.env.context
// will print: {'lang': 'en_US', 'new_key': 'key_value', 'tz': 'Europe/Brussels', 'uid': 1}
You can see the dictionary in the argument ``context`` contains some keys that
are related to the configuration of the current user in Flectra plus the
``new_key`` key that was added when instantiating
:class:`~flectra.web.CompoundContext`.
Queries
-------
While :func:`~flectra.Model.call` is sufficient for any interaction with Flectra
models, Flectra Web provides a helper for simpler and clearer querying of models
(fetching of records based on various conditions):
:func:`~flectra.Model.query` which acts as a shortcut for the common
combination of :py:meth:`~flectra.models.Model.search` and
::py:meth:`~flectra.models.Model.read`. It provides a clearer syntax to search
and read models::
model.query(['name', 'login', 'user_email', 'signature'])
.filter([['active', '=', true], ['company_id', '=', main_company]])
.limit(15)
.all().then(function (users) {
// do work with users records
});
versus::
model.call('search', [['active', '=', true], ['company_id', '=', main_company]], {limit: 15})
.then(function (ids) {
return model.call('read', [ids, ['name', 'login', 'user_email', 'signature']]);
})
.then(function (users) {
// do work with users records
});
* :func:`~flectra.web.Model.query` takes an optional list of fields as
parameter (if no field is provided, all fields of the model are fetched). It
returns a :class:`flectra.web.Query` which can be further customized before
being executed
* :class:`~flectra.web.Query` represents the query being built. It is
immutable, methods to customize the query actually return a modified copy,
so it's possible to use the original and the new version side-by-side. See
:class:`~flectra.web.Query` for its customization options.
When the query is set up as desired, simply call
:func:`~flectra.web.Query.all` to execute it and return a
deferred to its result. The result is the same as
:py:meth:`~flectra.models.Model.read`'s, an array of dictionaries where each
dictionary is a requested record, with each requested field a dictionary key.
Exercises
=========
.. exercise:: Message of the Day
Create a ``MessageOfTheDay`` widget displaying the last record of the
``oepetstore.message_of_the_day`` model. The widget should fetch its
record as soon as it is displayed.
Display the widget in the Pet Store home page.
.. only:: solutions
.. code-block:: javascript
flectra.oepetstore = function(instance, local) {
var _t = instance.web._t,
_lt = instance.web._lt;
var QWeb = instance.web.qweb;
local.HomePage = instance.Widget.extend({
template: "HomePage",
start: function() {
return new local.MessageOfTheDay(this).appendTo(this.$el);
},
});
instance.web.client_actions.add('petstore.homepage', 'instance.oepetstore.HomePage');
local.MessageOfTheDay = instance.Widget.extend({
template: "MessageOfTheDay",
start: function() {
var self = this;
return new instance.web.Model("oepetstore.message_of_the_day")
.query(["message"])
.order_by('-create_date', '-id')
.first()
.then(function(result) {
self.$(".oe_mywidget_message_of_the_day").text(result.message);
});
},
});
}
.. code-block:: xml
<?xml version="1.0" encoding="UTF-8"?>
<templates xml:space="preserve">
<t t-name="HomePage">
<div class="oe_petstore_homepage">
</div>
</t>
<t t-name="MessageOfTheDay">
<div class="oe_petstore_motd">
<p class="oe_mywidget_message_of_the_day"></p>
</div>
</t>
</templates>
.. code-block:: css
.oe_petstore_motd {
margin: 5px;
padding: 5px;
border-radius: 3px;
background-color: #F0EEEE;
}
.. exercise:: Pet Toys List
Create a ``PetToysList`` widget displaying 5 toys (using their name and
their images).
The pet toys are not stored in a new model, instead they're stored in
``product.product`` using a special category *Pet Toys*. You can see the
pre-generated toys and add new ones by going to
:menuselection:`Pet Store --> Pet Store --> Pet Toys`. You will probably
need to explore ``product.product`` to create the right domain to
select just pet toys.
In Flectra, images are generally stored in regular fields encoded as
base64_, HTML supports displaying images straight from base64 with
:samp:`<img src="data:{mime_type};base64,{base64_image_data}"/>`
The ``PetToysList`` widget should be displayed on the home page on the
right of the ``MessageOfTheDay`` widget. You will need to make some layout
with CSS to achieve this.
.. only:: solutions
.. code-block:: javascript
flectra.oepetstore = function(instance, local) {
var _t = instance.web._t,
_lt = instance.web._lt;
var QWeb = instance.web.qweb;
local.HomePage = instance.Widget.extend({
template: "HomePage",
start: function () {
return $.when(
new local.PetToysList(this).appendTo(this.$('.oe_petstore_homepage_left')),
new local.MessageOfTheDay(this).appendTo(this.$('.oe_petstore_homepage_right'))
);
}
});
instance.web.client_actions.add('petstore.homepage', 'instance.oepetstore.HomePage');
local.MessageOfTheDay = instance.Widget.extend({
template: 'MessageOfTheDay',
start: function () {
var self = this;
return new instance.web.Model('oepetstore.message_of_the_day')
.query(["message"])
.order_by('-create_date', '-id')
.first()
.then(function (result) {
self.$(".oe_mywidget_message_of_the_day").text(result.message);
});
}
});
local.PetToysList = instance.Widget.extend({
template: 'PetToysList',
start: function () {
var self = this;
return new instance.web.Model('product.product')
.query(['name', 'image'])
.filter([['categ_id.name', '=', "Pet Toys"]])
.limit(5)
.all()
.then(function (results) {
_(results).each(function (item) {
self.$el.append(QWeb.render('PetToy', {item: item}));
});
});
}
});
}
.. code-block:: xml
<?xml version="1.0" encoding="UTF-8"?>
<templates xml:space="preserve">
<t t-name="HomePage">
<div class="oe_petstore_homepage">
<div class="oe_petstore_homepage_left"></div>
<div class="oe_petstore_homepage_right"></div>
</div>
</t>
<t t-name="MessageOfTheDay">
<div class="oe_petstore_motd">
<p class="oe_mywidget_message_of_the_day"></p>
</div>
</t>
<t t-name="PetToysList">
<div class="oe_petstore_pettoyslist">
</div>
</t>
<t t-name="PetToy">
<div class="oe_petstore_pettoy">
<p><t t-esc="item.name"/></p>
<p><img t-att-src="'data:image/jpg;base64,'+item.image"/></p>
</div>
</t>
</templates>
.. code-block:: css
.oe_petstore_homepage {
display: table;
}
.oe_petstore_homepage_left {
display: table-cell;
width : 300px;
}
.oe_petstore_homepage_right {
display: table-cell;
width : 300px;
}
.oe_petstore_motd {
margin: 5px;
padding: 5px;
border-radius: 3px;
background-color: #F0EEEE;
}
.oe_petstore_pettoyslist {
padding: 5px;
}
.oe_petstore_pettoy {
margin: 5px;
padding: 5px;
border-radius: 3px;
background-color: #F0EEEE;
}
Existing web components
=======================
The Action Manager
------------------
In Flectra, many operations start from an :ref:`action <reference/actions>`:
opening a menu item (to a view), printing a report, ...
Actions are pieces of data describing how a client should react to the
activation of a piece of content. Actions can be stored (and read through a
model) or they can be generated on-the fly (locally to the client by
javascript code, or remotely by a method of a model).
In Flectra Web, the component responsible for handling and reacting to these
actions is the *Action Manager*.
Using the Action Manager
''''''''''''''''''''''''
The action manager can be invoked explicitly from javascript code by creating
a dictionary describing :ref:`an action <reference/actions>` of the right
type, and calling an action manager instance with it.
:func:`~flectra.Widget.do_action` is a shortcut of :class:`~flectra.Widget`
looking up the "current" action manager and executing the action::
instance.web.TestWidget = instance.Widget.extend({
dispatch_to_new_action: function() {
this.do_action({
type: 'ir.actions.act_window',
res_model: "product.product",
res_id: 1,
views: [[false, 'form']],
target: 'current',
context: {},
});
},
});
The most common action ``type`` is ``ir.actions.act_window`` which provides
views to a model (displays a model in various manners), its most common
attributes are:
``res_model``
The model to display in views
``res_id`` (optional)
For form views, a preselected record in ``res_model``
``views``
Lists the views available through the action. A list of
``[view_id, view_type]``, ``view_id`` can either be the database identifier
of a view of the right type, or ``false`` to use the view by default for
the specified type. View types can not be present multiple times. The action
will open the first view of the list by default.
``target``
Either ``current`` (the default) which replaces the "content" section of the
web client by the action, or ``new`` to open the action in a dialog box.
``context``
Additional context data to use within the action.
.. exercise:: Jump to Product
Modify the ``PetToysList`` component so clicking on a toy replaces the
homepage by the toy's form view.
.. only:: solutions
.. code-block:: javascript
local.PetToysList = instance.Widget.extend({
template: 'PetToysList',
events: {
'click .oe_petstore_pettoy': 'selected_item',
},
start: function () {
var self = this;
return new instance.web.Model('product.product')
.query(['name', 'image'])
.filter([['categ_id.name', '=', "Pet Toys"]])
.limit(5)
.all()
.then(function (results) {
_(results).each(function (item) {
self.$el.append(QWeb.render('PetToy', {item: item}));
});
});
},
selected_item: function (event) {
this.do_action({
type: 'ir.actions.act_window',
res_model: 'product.product',
res_id: $(event.currentTarget).data('id'),
views: [[false, 'form']],
});
},
});
.. code-block:: xml
<t t-name="PetToy">
<div class="oe_petstore_pettoy" t-att-data-id="item.id">
<p><t t-esc="item.name"/></p>
<p><img t-attf-src="data:image/jpg;base64,{{item.image}}"/></p>
</div>
</t>
Client Actions
--------------
Throughout this guide, we used a simple ``HomePage`` widget which the web
client automatically starts when we select the right menu item. But how did
the Flectra web know to start this widget? Because the widget is registered as
a *client action*.
A client action is (as its name implies) an action type defined almost
entirely in the client, in javascript for Flectra web. The server simply sends
an action tag (an arbitrary name), and optionally adds a few parameters, but
beyond that *everything* is handled by custom client code.
Our widget is registered as the handler for the client action through this::
instance.web.client_actions.add('petstore.homepage', 'instance.oepetstore.HomePage');
``instance.web.client_actions`` is a :class:`~flectra.web.Registry` in which
the action manager looks up client action handlers when it needs to execute
one. The first parameter of :class:`~flectra.web.Registry.add` is the name
(tag) of the client action, and the second parameter is the path to the widget
from the Flectra web client root.
When a client action must be executed, the action manager looks up its tag
in the registry, walks the specified path and displays the widget it finds at
the end.
.. note:: a client action handler can also be a regular function, in whch case
it'll be called and its result (if any) will be interpreted as the
next action to execute.
On the server side, we had simply defined an ``ir.actions.client`` action:
.. code-block:: xml
<record id="action_home_page" model="ir.actions.client">
<field name="tag">petstore.homepage</field>
</record>
and a menu opening the action:
.. code-block:: xml
<menuitem id="home_page_petstore_menu" parent="petstore_menu"
name="Home Page" action="action_home_page"/>
Architecture of the Views
-------------------------
Much of Flectra web's usefulness (and complexity) resides in views. Each view
type is a way of displaying a model in the client.
The View Manager
''''''''''''''''
When an ``ActionManager`` instance receive an action of type
``ir.actions.act_window``, it delegates the synchronization and handling of
the views themselves to a *view manager*, which will then set up one or
multiple views depending on the original action's requirements:
.. image:: web/viewarchitecture.*
:align: center
:width: 40%
The Views
'''''''''
Most :ref:`Flectra views <reference/views>` are implemented through a subclass
of :class:`flectra.web.View` which provides a bit of generic basic structure
for handling events and displaying model information.
The *search view* is considered a view type by the main Flectra framework, but
handled separately by the web client (as it's a more permanent fixture and
can interact with other views, which regular views don't do).
A view is responsible for loading its own description XML (using
:py:class:`~flectra.models.Model.fields_view_get`) and any other data source
it needs. To that purpose, views are provided with an optional view
identifier set as the :attr:`~flectra.web.View.view_id` attribute.
Views are also provided with a :class:`~flectra.web.DataSet` instance which
holds most necessary model information (the model name and possibly various
record ids).
Views may also want to handle search queries by overriding
:func:`~flectra.web.View.do_search`, and updating their
:class:`~flectra.web.DataSet` as necessary.
The Form View Fields
--------------------
A common need is the extension of the web form view to add new ways of
displaying fields.
All built-in fields have a default display implementation, a new
form widget may be necessary to correctly interact with a new field type
(e.g. a :term:`GIS` field) or to provide new representations and ways to
interact with existing field types (e.g. validate
:py:class:`~flectra.fields.Char` fields which should contain email addresses
and display them as email links).
To explicitly specify which form widget should be used to display a field,
simply use the ``widget`` attribute in the view's XML description:
.. code-block:: xml
<field name="contact_mail" widget="email"/>
.. note::
* the same widget is used in both "view" (read-only) and "edition" modes
of a form view, it's not possible to use a widget in one and an other
widget in the other
* and a given field (name) can not be used multiple times in the same form
* a widget may ignore the current mode of the form view and remain the
same in both view and edition
.. todo:: most of this should probably move to an advanced form view guide
Fields are instantiated by the form view after it has read its XML description
and constructed the corresponding HTML representing that description. After
that, the form view will communicate with the field objects using some
methods. These methods are defined by the ``FieldInterface``
interface. Almost all fields inherit the ``AbstractField`` abstract
class. That class defines some default mechanisms that need to be implemented
by most fields.
Here are some of the responsibilities of a field class:
* The field class must display and allow the user to edit the value of the field.
* It must correctly implement the 3 field attributes available in all fields
of Flectra. The ``AbstractField`` class already implements an algorithm that
dynamically calculates the value of these attributes (they can change at any
moment because their value change according to the value of other
fields). Their values are stored in *Widget Properties* (the widget
properties were explained earlier in this guide). It is the responsibility
of each field class to check these widget properties and dynamically adapt
depending of their values. Here is a description of each of these
attributes:
* ``required``: The field must have a value before saving. If ``required``
is ``true`` and the field doesn't have a value, the method
``is_valid()`` of the field must return ``false``.
* ``invisible``: When this is ``true``, the field must be invisible. The
``AbstractField`` class already has a basic implementation of this
behavior that fits most fields.
* ``readonly``: When ``true``, the field must not be editable by the
user. Most fields in Flectra have a completely different behavior depending
on the value of ``readonly``. As example, the ``FieldChar`` displays an
HTML ``<input>`` when it is editable and simply displays the text when
it is read-only. This also means it has much more code it would need to
implement only one behavior, but this is necessary to ensure a good user
experience.
* Fields have two methods, ``set_value()`` and ``get_value()``, which are
called by the form view to give it the value to display and get back the new
value entered by the user. These methods must be able to handle the value as
given by the Flectra server when a ``read()`` is performed on a model and give
back a valid value for a ``write()``. Remember that the JavaScript/Python
data types used to represent the values given by ``read()`` and given to
``write()`` is not necessarily the same in Flectra. As example, when you read a
many2one, it is always a tuple whose first value is the id of the pointed
record and the second one is the name get (ie: ``(15, "Agrolait")``). But
when you write a many2one it must be a single integer, not a tuple
anymore. ``AbstractField`` has a default implementation of these methods
that works well for simple data type and set a widget property named
``value``.
Please note that, to better understand how to implement fields, you are
strongly encouraged to look at the definition of the ``FieldInterface``
interface and the ``AbstractField`` class directly in the code of the Flectra web
client.
Creating a New Type of Field
''''''''''''''''''''''''''''
In this part we will explain how to create a new type of field. The example
here will be to re-implement the ``FieldChar`` class and progressively explain
each part.
Simple Read-Only Field
""""""""""""""""""""""
Here is a first implementation that will only display text. The
user will not be able to modify the content of the field.
.. code-block:: javascript
local.FieldChar2 = instance.web.form.AbstractField.extend({
init: function() {
this._super.apply(this, arguments);
this.set("value", "");
},
render_value: function() {
this.$el.text(this.get("value"));
},
});
instance.web.form.widgets.add('char2', 'instance.oepetstore.FieldChar2');
In this example, we declare a class named ``FieldChar2`` inheriting from
``AbstractField``. We also register this class in the registry
``instance.web.form.widgets`` under the key ``char2``. That will allow us to
use this new field in any form view by specifying ``widget="char2"`` in the
``<field/>`` tag in the XML declaration of the view.
In this example, we define a single method: ``render_value()``. All it does is
display the widget property ``value``. Those are two tools defined by the
``AbstractField`` class. As explained before, the form view will call the
method ``set_value()`` of the field to set the value to display. This method
already has a default implementation in ``AbstractField`` which simply sets
the widget property ``value``. ``AbstractField`` also watch the
``change:value`` event on itself and calls the ``render_value()`` when it
occurs. So, ``render_value()`` is a convenience method to implement in child
classes to perform some operation each time the value of the field changes.
In the ``init()`` method, we also define the default value of the field if
none is specified by the form view (here we assume the default value of a
``char`` field should be an empty string).
Read-Write Field
""""""""""""""""
Read-only fields, which only display content and don't allow the
user to modify it can be useful, but most fields in Flectra also allow editing.
This makes the field classes more complicated, mostly because fields are
supposed to handle both editable and non-editable mode, those modes are
often completely different (for design and usability purpose) and the fields
must be able to switch between modes at any moment.
To know in which mode the current field should be, the ``AbstractField`` class
sets a widget property named ``effective_readonly``. The field should watch
for changes in that widget property and display the correct mode
accordingly. Example::
local.FieldChar2 = instance.web.form.AbstractField.extend({
init: function() {
this._super.apply(this, arguments);
this.set("value", "");
},
start: function() {
this.on("change:effective_readonly", this, function() {
this.display_field();
this.render_value();
});
this.display_field();
return this._super();
},
display_field: function() {
var self = this;
this.$el.html(QWeb.render("FieldChar2", {widget: this}));
if (! this.get("effective_readonly")) {
this.$("input").change(function() {
self.internal_set_value(self.$("input").val());
});
}
},
render_value: function() {
if (this.get("effective_readonly")) {
this.$el.text(this.get("value"));
} else {
this.$("input").val(this.get("value"));
}
},
});
instance.web.form.widgets.add('char2', 'instance.oepetstore.FieldChar2');
.. code-block:: xml
<t t-name="FieldChar2">
<div class="oe_field_char2">
<t t-if="! widget.get('effective_readonly')">
<input type="text"></input>
</t>
</div>
</t>
In the ``start()`` method (which is called immediately after a widget has been
appended to the DOM), we bind on the event ``change:effective_readonly``. That
allows us to redisplay the field each time the widget property
``effective_readonly`` changes. This event handler will call
``display_field()``, which is also called directly in ``start()``. This
``display_field()`` was created specifically for this field, it's not a method
defined in ``AbstractField`` or any other class. We can use this method
to display the content of the field depending on the current mode.
From now on the conception of this field is typical, except there is a
lot of verifications to know the state of the ``effective_readonly`` property:
* In the QWeb template used to display the content of the widget, it displays
an ``<input type="text" />`` if we are in read-write mode and nothing in
particular in read-only mode.
* In the ``display_field()`` method, we have to bind on the ``change`` event
of the ``<input type="text" />`` to know when the user has changed the
value. When it happens, we call the ``internal_set_value()`` method with the
new value of the field. This is a convenience method provided by the
``AbstractField`` class. That method will set a new value in the ``value``
property but will not trigger a call to ``render_value()`` (which is not
necessary since the ``<input type="text" />`` already contains the correct
value).
* In ``render_value()``, we use a completely different code to display the
value of the field depending if we are in read-only or in read-write mode.
.. exercise:: Create a Color Field
Create a ``FieldColor`` class. The value of this field should be a string
containing a color code like those used in CSS (example: ``#FF0000`` for
red). In read-only mode, this color field should display a little block
whose color corresponds to the value of the field. In read-write mode, you
should display an ``<input type="color" />``. That type of ``<input />``
is an HTML5 component that doesn't work in all browsers but works well in
Google Chrome. So it's OK to use as an exercise.
You can use that widget in the form view of the ``message_of_the_day``
model for its field named ``color``. As a bonus, you can change the
``MessageOfTheDay`` widget created in the previous part of this guide to
display the message of the day with the background color indicated in the
``color`` field.
.. only:: solutions
.. code-block:: javascript
local.FieldColor = instance.web.form.AbstractField.extend({
events: {
'change input': function (e) {
if (!this.get('effective_readonly')) {
this.internal_set_value($(e.currentTarget).val());
}
}
},
init: function() {
this._super.apply(this, arguments);
this.set("value", "");
},
start: function() {
this.on("change:effective_readonly", this, function() {
this.display_field();
this.render_value();
});
this.display_field();
return this._super();
},
display_field: function() {
this.$el.html(QWeb.render("FieldColor", {widget: this}));
},
render_value: function() {
if (this.get("effective_readonly")) {
this.$(".oe_field_color_content").css("background-color", this.get("value") || "#FFFFFF");
} else {
this.$("input").val(this.get("value") || "#FFFFFF");
}
},
});
instance.web.form.widgets.add('color', 'instance.oepetstore.FieldColor');
.. code-block:: xml
<t t-name="FieldColor">
<div class="oe_field_color">
<t t-if="widget.get('effective_readonly')">
<div class="oe_field_color_content" />
</t>
<t t-if="! widget.get('effective_readonly')">
<input type="color"></input>
</t>
</div>
</t>
.. code-block:: css
.oe_field_color_content {
height: 20px;
width: 50px;
border: 1px solid black;
}
The Form View Custom Widgets
----------------------------
Form fields are used to edit a single field, and are intrinsically linked to
a field. Because this may be limiting, it is also possible to create
*form widgets* which are not so restricted and have less ties to a specific
lifecycle.
Custom form widgets can be added to a form view through the ``widget`` tag:
.. code-block:: xml
<widget type="xxx" />
This type of widget will simply be created by the form view during the
creation of the HTML according to the XML definition. They have properties in
common with the fields (like the ``effective_readonly`` property) but they are
not assigned a precise field. And so they don't have methods like
``get_value()`` and ``set_value()``. They must inherit from the ``FormWidget``
abstract class.
Form widgets can interact with form fields by listening for their changes and
fetching or altering their values. They can access form fields through
their :attr:`~flectra.web.form.FormWidget.field_manager` attribute::
local.WidgetMultiplication = instance.web.form.FormWidget.extend({
start: function() {
this._super();
this.field_manager.on("field_changed:integer_a", this, this.display_result);
this.field_manager.on("field_changed:integer_b", this, this.display_result);
this.display_result();
},
display_result: function() {
var result = this.field_manager.get_field_value("integer_a") *
this.field_manager.get_field_value("integer_b");
this.$el.text("a*b = " + result);
}
});
instance.web.form.custom_widgets.add('multiplication', 'instance.oepetstore.WidgetMultiplication');
:attr:`~flectra.web.form.FormWidget` is generally the
:class:`~flectra.web.form.FormView` itself, but features used from it should
be limited to those defined by :class:`~flectra.web.form.FieldManagerMixin`,
the most useful being:
* :func:`~flectra.web.form.FieldManagerMixin.get_field_value(field_name)`
which returns the value of a field.
* :func:`~flectra.web.form.FieldManagerMixin.set_values(values)` sets multiple
field values, takes a mapping of ``{field_name: value_to_set}``
* An event :samp:`field_changed:{field_name}` is triggered any time the value
of the field called ``field_name`` is changed
.. exercise:: Show Coordinates on Google Map
Add two fields to ``product.product`` storing a latitude and a longitude,
then create a new form widget to display the latitude and longitude of
a product's origin on a map
To display the map, use Google Map's embedding:
.. code-block:: html
<iframe width="400" height="300" src="https://maps.google.com/?ie=UTF8&amp;ll=XXX,YYY&amp;output=embed">
</iframe>
where ``XXX`` should be replaced by the latitude and ``YYY`` by the
longitude.
Display the two position fields and a map widget using them in a new
notebook page of the product's form view.
.. only:: solutions
.. code-block:: javascript
local.WidgetCoordinates = instance.web.form.FormWidget.extend({
start: function() {
this._super();
this.field_manager.on("field_changed:provider_latitude", this, this.display_map);
this.field_manager.on("field_changed:provider_longitude", this, this.display_map);
this.display_map();
},
display_map: function() {
this.$el.html(QWeb.render("WidgetCoordinates", {
"latitude": this.field_manager.get_field_value("provider_latitude") || 0,
"longitude": this.field_manager.get_field_value("provider_longitude") || 0,
}));
}
});
instance.web.form.custom_widgets.add('coordinates', 'instance.oepetstore.WidgetCoordinates');
.. code-block:: xml
<t t-name="WidgetCoordinates">
<iframe width="400" height="300"
t-attf-src="https://maps.google.com/?ie=UTF8&amp;ll={{latitude}},{{longitude}}&amp;output=embed">
</iframe>
</t>
.. exercise:: Get the Current Coordinate
Add a button resetting the product's coordinates to the location of the
user, you can get these coordinates using the
`javascript geolocation API`_.
Now we would like to display an additional button to automatically set the
coordinates to the location of the current user.
To get the coordinates of the user, an easy way is to use the geolocation
JavaScript API. `See the online documentation to know how to use it`_.
.. _See the online documentation to know how to use it: http://www.w3schools.com/html/html5_geolocation.asp
Please also note that the user should not be able to
click on that button when the form view is in read-only mode. So, this
custom widget should handle correctly the ``effective_readonly`` property
just like any field. One way to do this would be to make the button
disappear when ``effective_readonly`` is true.
.. only:: solutions
.. code-block:: javascript
local.WidgetCoordinates = instance.web.form.FormWidget.extend({
events: {
'click button': function () {
navigator.geolocation.getCurrentPosition(
this.proxy('received_position'));
}
},
start: function() {
var sup = this._super();
this.field_manager.on("field_changed:provider_latitude", this, this.display_map);
this.field_manager.on("field_changed:provider_longitude", this, this.display_map);
this.on("change:effective_readonly", this, this.display_map);
this.display_map();
return sup;
},
display_map: function() {
this.$el.html(QWeb.render("WidgetCoordinates", {
"latitude": this.field_manager.get_field_value("provider_latitude") || 0,
"longitude": this.field_manager.get_field_value("provider_longitude") || 0,
}));
this.$("button").toggle(! this.get("effective_readonly"));
},
received_position: function(obj) {
this.field_manager.set_values({
"provider_latitude": obj.coords.latitude,
"provider_longitude": obj.coords.longitude,
});
},
});
instance.web.form.custom_widgets.add('coordinates', 'instance.oepetstore.WidgetCoordinates');
.. code-block:: xml
<t t-name="WidgetCoordinates">
<iframe width="400" height="300"
t-attf-src="https://maps.google.com/?ie=UTF8&amp;ll={{latitude}},{{longitude}}&amp;output=embed">
</iframe>
<button>Get My Current Coordinate</button>
</t>
.. [#classes] as a separate concept from instances. In many languages classes
are full-fledged objects and themselves instance (of
metaclasses) but there remains two fairly separate hierarchies
between classes and instances
.. [#dombugs] as well as papering over cross-browser differences, although
this has become less necessary over time
.. _jQuery: http://jquery.org
.. _Underscore.js: http://underscorejs.org
.. _git: http://git-scm.com
.. _CSS: http://www.w3.org/Style/CSS/Overview.en.html
.. _Simple JavaScript Inheritance:
http://ejohn.org/blog/simple-javascript-inheritance/
.. _W3C DOM: http://www.w3.org/TR/DOM-Level-3-Core/
.. _Qt: http://qt-project.org
.. _Cocoa: https://developer.apple.com/technologies/mac/cocoa.html
.. _GTK: http://www.gtk.org
.. _template engine: http://en.wikipedia.org/wiki/Web_template_system
.. _cross-site scripting: http://en.wikipedia.org/wiki/Cross-site_scripting
.. _jQuery event object: http://api.jquery.com/category/events/event-object/
.. _$.ajax: http://api.jquery.com/jquery.ajax/
.. _base64: http://en.wikipedia.org/wiki/Base64
.. _javascript geolocation API:
http://diveintohtml5.info/geolocation.html
.. _PostgreSQL: http://en.wikipedia.org/wiki/PostgreSQL
.. _positional arguments:
.. _keyword arguments:
https://docs.python.org/2/glossary.html#term-argument