769eafb483
Flectra is Forked from Odoo v11 commit : (6135e82d73
)
156 lines
6.3 KiB
JavaScript
156 lines
6.3 KiB
JavaScript
(function (window) {
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StateMachine = {
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//---------------------------------------------------------------------------
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VERSION: "2.1.0",
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//---------------------------------------------------------------------------
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Result: {
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SUCCEEDED: 1, // the event transitioned successfully from one state to another
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NOTRANSITION: 2, // the event was successfull but no state transition was necessary
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CANCELLED: 3, // the event was cancelled by the caller in a beforeEvent callback
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ASYNC: 4, // the event is asynchronous and the caller is in control of when the transition occurs
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},
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Error: {
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INVALID_TRANSITION: 100, // caller tried to fire an event that was innapropriate in the current state
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PENDING_TRANSITION: 200, // caller tried to fire an event while an async transition was still pending
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INVALID_CALLBACK: 300, // caller provided callback function threw an exception
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},
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WILDCARD: '*',
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ASYNC: 'async',
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//---------------------------------------------------------------------------
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create: function(cfg, target) {
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var initial = (typeof cfg.initial == 'string') ? { state: cfg.initial } : cfg.initial; // allow for a simple string, or an object with { state: 'foo', event: 'setup', defer: true|false }
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var fsm = target || cfg.target || {};
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var events = cfg.events || [];
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var callbacks = cfg.callbacks || {};
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var map = {};
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var add = function(e) {
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var from = (e.from instanceof Array) ? e.from : (e.from ? [e.from] : [StateMachine.WILDCARD]); // allow 'wildcard' transition if 'from' is not specified
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map[e.name] = map[e.name] || {};
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for (var n = 0 ; n < from.length ; n++)
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map[e.name][from[n]] = e.to || from[n]; // allow no-op transition if 'to' is not specified
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};
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if (initial) {
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initial.event = initial.event || 'startup';
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add({ name: initial.event, from: 'none', to: initial.state });
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}
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for(var n = 0 ; n < events.length ; n++)
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add(events[n]);
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for(var name in map) {
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if (map.hasOwnProperty(name))
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fsm[name] = StateMachine.buildEvent(name, map[name]);
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}
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for(var name in callbacks) {
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if (callbacks.hasOwnProperty(name))
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fsm[name] = callbacks[name]
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}
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fsm.current = 'none';
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fsm.is = function(state) { return this.current == state; };
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fsm.can = function(event) { return !this.transition && (map[event].hasOwnProperty(this.current) || map[event].hasOwnProperty(StateMachine.WILDCARD)); }
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fsm.cannot = function(event) { return !this.can(event); };
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fsm.error = cfg.error || function(name, from, to, args, error, msg) { throw msg; }; // default behavior when something unexpected happens is to throw an exception, but caller can override this behavior if desired (see github issue #3)
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if (initial && !initial.defer)
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fsm[initial.event]();
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return fsm;
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},
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//===========================================================================
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doCallback: function(fsm, func, name, from, to, args) {
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if (func) {
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try {
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return func.apply(fsm, [name, from, to].concat(args));
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}
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catch(e) {
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return fsm.error(name, from, to, args, StateMachine.Error.INVALID_CALLBACK, "an exception occurred in a caller-provided callback function");
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}
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}
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},
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beforeEvent: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onbefore' + name], name, from, to, args); },
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afterEvent: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onafter' + name] || fsm['on' + name], name, from, to, args); },
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leaveState: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onleave' + from], name, from, to, args); },
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enterState: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onenter' + to] || fsm['on' + to], name, from, to, args); },
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changeState: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onchangestate'], name, from, to, args); },
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buildEvent: function(name, map) {
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return function() {
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var from = this.current;
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var to = map[from] || map[StateMachine.WILDCARD] || from;
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var args = Array.prototype.slice.call(arguments); // turn arguments into pure array
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if (this.transition)
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return this.error(name, from, to, args, StateMachine.Error.PENDING_TRANSITION, "event " + name + " inappropriate because previous transition did not complete");
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if (this.cannot(name))
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return this.error(name, from, to, args, StateMachine.Error.INVALID_TRANSITION, "event " + name + " inappropriate in current state " + this.current);
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if (false === StateMachine.beforeEvent(this, name, from, to, args))
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return StateMachine.CANCELLED;
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if (from === to) {
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StateMachine.afterEvent(this, name, from, to, args);
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return StateMachine.NOTRANSITION;
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}
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// prepare a transition method for use EITHER lower down, or by caller if they want an async transition (indicated by an ASYNC return value from leaveState)
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var fsm = this;
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this.transition = function() {
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fsm.transition = null; // this method should only ever be called once
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fsm.current = to;
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StateMachine.enterState( fsm, name, from, to, args);
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StateMachine.changeState(fsm, name, from, to, args);
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StateMachine.afterEvent( fsm, name, from, to, args);
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};
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var leave = StateMachine.leaveState(this, name, from, to, args);
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if (false === leave) {
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this.transition = null;
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return StateMachine.CANCELLED;
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}
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else if ("async" === leave) {
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return StateMachine.ASYNC;
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}
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else {
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if (this.transition)
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this.transition(); // in case user manually called transition() but forgot to return ASYNC
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return StateMachine.SUCCEEDED;
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}
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};
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}
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}; // StateMachine
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//===========================================================================
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if ("function" === typeof define) {
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define("statemachine", [], function() { return StateMachine; });
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}
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else {
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window.StateMachine = StateMachine;
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}
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}(this));
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